What Is Gamification?
Gamification is defined as the application of typical elements of game playing (rules of play, point scoring, competition with others) to other areas of activity, specifically to engage users in problem solving. [Wikipedia and Oxford Online Dictionary] It has been used in marketing, but also has applications in education.
You don’t have to rely on existing video games, online simulations, coding your own games, or having students code in order to bring gamification to your teaching.
Keep in mind that you are looking to identify a “pain point” and find a way to help your students learn that material. Role playing, research-oriented scavenger hunts, adapting classic television games or shows (e.g., Jeopardy, Who Wants to be a Millionaire?, Mission Impossible) to the classroom, are low-barrier methods to consider.
As this diagram demonstrates, it can be as simple as bringing buckets of ping pong balls to class.